This reference page is linked to from the following overview topics: Rendering Overrides, 3.6 Render Loop Overrides.
Class which defines rendering the 2D heads-up-display.
#include <MViewport2Renderer.h>
Public Member Functions | |
MHUDRender () | |
Default constructor for a HUD render operation. | |
virtual | ~MHUDRender () |
Default destructor for a HUD render operation. | |
const MString & | name () const |
Name for a HUD render operation. |
const MString & name | ( | ) | const [virtual] |
Name for a HUD render operation.
Note that all HUD operations share the same name since they need not be distinguished from one another.
Reimplemented from MRenderOperation.