This reference page is linked to from the following overview topics: Autodesk Maya 2013.
A list of MIndexBufferDescriptor objects.
#include <MComponentDataIndexing.h>
Public Member Functions | |
MComponentDataIndexingList () | |
Constructor. | |
~MComponentDataIndexingList () | |
Destructor. | |
int | length () const |
Get the number of MComponentDataIndexing in the list. | |
const MComponentDataIndexing * | operator[] (int index) const |
Gets the MComponentDataIndexing at the requested index. | |
MComponentDataIndexing * | operator[] (int index) |
Gets the MComponentDataIndexing at the requested index. | |
bool | append (const MComponentDataIndexing &desc) |
Add a MComponentDataIndexing to the list. | |
bool | removeAt (int index) |
Remove a MComponentDataIndexing from the list. | |
void | clear () |
Clears the list. | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. |
int length | ( | ) | const |
Get the number of MComponentDataIndexing in the list.
const MComponentDataIndexing * operator[] | ( | int | index | ) | const |
Gets the MComponentDataIndexing at the requested index.
[in] | index | The index of the MComponentDataIndexing to retrieve |
MComponentDataIndexing * operator[] | ( | int | index | ) |
Gets the MComponentDataIndexing at the requested index.
[in] | index | The index of the MComponentDataIndexing to retrieve |
bool append | ( | const MComponentDataIndexing & | desc | ) |
Add a MComponentDataIndexing to the list.
Creates and stores a copy which is owned by the list.
[in] | desc | The MComponentDataIndexing to add. |
bool removeAt | ( | int | index | ) |
Remove a MComponentDataIndexing from the list.
[in] | index | The index of the MComponentDataIndexing to remove |
const char * className | ( | ) | [static] |