Generates an axis-aligned unit cube with volume 1 centered on the origin.

geometry "mib_geo_cube" ()

There are no parameters.

Generates a polygonal sphere with a given number of U and V
subdivisions, centered on the origin. The sphere is subdivided
with *v_subdiv* subdivisions in the Z axis (longitude) and
*u_subdiv* subdivisions in the XY plane (latitude).

geometry "mib_geo_sphere" ( integer "u_subdiv", integer "v_subdiv")

- *_subdiv
- specify the number of subdivisions in each
parameter range. The shader uses default values for the
subdivisions if
*u_subdiv*is less than 3 or*v_subdiv*is less than 1.

Generates a polygonal cone centered on the Z axis with the
apex at Z=0 and the base at Z=-1. The cone has a radius of 1 at
the bottom and a height of 1. The cone bottom disc is subdivided
into *u_subdiv* subdivisions, the cone side in
*v_subdiv* subdivisions in the Z axis direction. A parameter
controls whether the cone base is capped.

geometry "mib_geo_cone" ( integer "u_subdiv", integer "v_subdiv", boolean "capped")

- *_subdiv
- specify the number of subdivisions in each parameter range.
- capped
- if true, creates a cap that closes off the cone at the base.

The shader uses default values for the subdivisions if *u_subdiv*
is less than 3 or *v_subdiv* is less than 0.

Generates a polygonal cylinder centered on the Z axis with the
bottom at Z=-1 and the top at Z=0. The cylinder has a radius of 1
and a height of 1. The two cylinder discs are subdivided in
*u_subdiv* subdivisions, the sides in *v_subdiv*
subdivisions in the Z axis direction. A parameter controls
whether the bottom or top is capped.

geometry "mib_geo_cylinder" ( integer "u_subdiv", integer "v_subdiv", boolean "bottom_capped", boolean "top_capped")

- *_subdiv
- specify the number of subdivisions in each parameter range.
- bottom_capped
- if true, creates a cap that closes off the cylinder at the base.
- top_capped
- if true, creates a cap that closes off the cylinder at the top.

The shader uses default values for the subdivisions if *u_subdiv*
is less than 3 or *v_subdiv* is less than 0.

Generates a polygonal torus lying in the XY plane, centered at the origin. The torus is defined by two circles: the smaller one revolves around the center of the larger circle.

geometry "mib_geo_torus" ( scalar "radius", scalar "thickness", integer "uSpans", integer "vSpans")

- radius
- is the radius of the large circle.
- thickness
- is the radius of the small circle.
- uSpans

vSpans - specify the number of subdivisions in each parametric range.

If omitted (set to 0), parameters default to the following
values: *radius* 2.0, *thickness* 1.0, *uSpans*
32, *vSpans* 32.

Generates a square with area 1 centered on the origin, with the normal pointing up the positive Z axis.

geometry "mib_geo_square" ()

There are no parameters.

Given one of the geometry shaders above, construct an instance that translates, scales, and rotates the geometry, and return a group with the instance of the source geometry as its only member. If the result was nonzero because the base shader is part of a list, do not create a new group but add the instance to the result group (this is normal geometry shader behavior).

geometry "mib_geo_instance" ( geometry "object", miMatrix "matrix", material "material")

- object
- is the object to be instanced.
- matrix
- is the transformation matrix of the new instance. If it is a null matrix, use the identity matrix.
- material
- is an inheritance material to store in the instance. It may be null.

This instance shader is the same as the previous but accepts a
material array, which is converted into a material list in the
new instance if the array has more than one member. Material
lists are useful if the instanced object is *tagged*,
meaning its polygons or surfaces carry integers that index into
the material array.

geometry "mib_geo_instance_mlist" ( geometry "object", miMatrix "matrix", array material "material")

- object
- is the object to be instanced.
- matrix
- is the transformation matrix of the new instance. If it is a null matrix, use the identity matrix.
- material
- is an inherited material list to store in the instance. It may be null.

This shader returns a copy of the input object, which must be of freeform-surface type. It loops over all faces and adds a Bézier texture surface of degree 1 to each face as the last texture surface. The parameters and control points of the texture surfaces are chosen in such a way that there is an exact mapping of the parametric uv coordinates of the geometric approximation to the texture vertex coordinates, i.e. the texture coordinates of the triangle vertices are the uv coordinates of the triangle vertex positions. The Bézier basis is always added to the copy of the object.

geometry "mib_geo_add_uv_texsurf" ( geometry "object")

- object
- is the freeform surface object that will be copied.

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