Strings

Element type: miSCENE_STRING
Data type: char[ ]
Sizes: int no_chars
Defaults: -

Strings hold standard null-terminated character strings. They are used for the string shader parameter type and for shadowmap file names in lights, and for other purposes. The number of characters passed when creating or resizing the string must include the trailing null byte.

Copyright © 1986, 2013 NVIDIA Corporation