|Data type:||miGeoIndex[ ]|
The vertex list is an miGeoIndex array. It works exactly like the vertex section of boxes; see above. The vert_info structure in miPolygon determines how many indices make up one vertex, and how it is laid out. Note that the no_indices argument of the create and resize functions is the number of indices, not the number of vertices.
Copyright © 1986, 2013 NVIDIA Corporation