mi::shader_v3::Interface Member List

This is the complete list of members for mi::shader_v3::Interface, including all inherited members.

accessMap(const miTag map_tag)mi::shader_v3::Interface [virtual]
accessMap(const char *filename, Map_status *status)mi::shader_v3::Interface [virtual]
accessSubdivision34(miTag tag)mi::shader_v3::Interface [virtual]
copyFramebuffer(miTag old_buffer_tag)mi::shader_v3::Interface [virtual]
copyMapDeclaration(const Map_declaration_base *other, Map_status *status)mi::shader_v3::Interface [virtual]
copyMapDeclaration(const Map_element_base *map_element, Map_status *status)mi::shader_v3::Interface [virtual]
copyMapDeclaration(const Map_base *map, Map_status *status)mi::shader_v3::Interface [virtual]
copyMapElement(const Map_element_base *other)mi::shader_v3::Interface [virtual]
copyMapIterator(const Map_iterator_base *other, Map_status *status)mi::shader_v3::Interface [virtual]
copyMapLookup(const Map_lookup_base *other, Map_status *status)mi::shader_v3::Interface [virtual]
createFramebuffer()mi::shader_v3::Interface [virtual]
createLightList(miState *state, miTag *slist=0, int n=0)mi::shader_v3::Interface [virtual]
createLightList(miState *state, const miVector &axis, miScalar spread_cos, miTag *slist=0, int n=0)mi::shader_v3::Interface [virtual]
createMap(const Map_declaration_base *map_declaration=0)mi::shader_v3::Interface [virtual]
createMapDeclaration(const miUint dimension)mi::shader_v3::Interface [virtual]
createMapElement(const Map_declaration_base *declaration=0)mi::shader_v3::Interface [virtual]
createMapIterator(const Map_base *map, Map_status *status)mi::shader_v3::Interface [virtual]
createMapLookup(const Map_base *map, Map_status *status)mi::shader_v3::Interface [virtual]
editMap(const miTag map_tag)mi::shader_v3::Interface [virtual]
editMap(const char *filename, Map_status *status)mi::shader_v3::Interface [virtual]
get(int version=mi_ray_interface_version)mi::shader_v3::Interface [inline, static]
getOptions(miTag string_options)mi::shader_v3::Interface [virtual]
lookup_filter_color_texture(miColor *const color, miState *const state, const miTag tex, Mip_remap &remap, miVector *coord)mi::shader_v3::Interface [virtual]
release()mi::shader_v3::Interface [virtual]
releaseSubdivision34(const Subdivision34 *subdiv34)mi::shader_v3::Interface [virtual]

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