hwPhongShader/hwPhongShaderBehavior.h
 
 
 
hwPhongShader/hwPhongShaderBehavior.h
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <maya/MPxDragAndDropBehavior.h>

class hwPhongShaderBehavior : public MPxDragAndDropBehavior
{

        public:

        hwPhongShaderBehavior();
        virtual ~hwPhongShaderBehavior();

        virtual bool shouldBeUsedFor(MObject &sourceNode, MObject &destinationNode,
                                                                 MPlug &sourcePlug, MPlug &destinationPlug);

        virtual MStatus connectNodeToNode(MObject &sourceNode, 
                                                                          MObject &destinationNode, bool force );

        virtual MStatus connectNodeToAttr(MObject &sourceNode,
                                                                          MPlug &destinationPlug, bool force );

        virtual MStatus connectAttrToNode(MPlug &sourceNode, 
                                                                          MObject &destinationNode, bool force );

        virtual MStatus connectAttrToAttr(MPlug &sourceNode,
                                                                          MPlug &destinationPlug, bool force );

        static void *creator();

        protected:

        MObject findShadingEngine(MObject &node);

        private:
};