DX11ViewportRenderer/DX11TextureItem.cpp
 
 
 
DX11ViewportRenderer/DX11TextureItem.cpp
//-
// ==========================================================================
// Copyright 2010 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+

#include <stdio.h>

#include <DX11TextureItem.h>

#include <maya/MGlobal.h>
#include <maya/MString.h>
#include <maya/MPlug.h>
#include <maya/MPlugArray.h>
#include <maya/MFnDependencyNode.h>

#if defined(DX11_SUPPORTED)

void D3DTexture::Bind( ID3D11Device* D3D)
{
        // Get the filename
        MString filename;
        MFnDependencyNode( MayaTexture).findPlug( "fileTextureName").getValue( filename);
        if( filename.length())
        {
                D3DX11CreateTextureFromFile( D3D, filename.asChar(), NULL, NULL, &HwTexture, NULL );
        }
}

void D3DTexture::setTextureState( ID3D11Device* D3D )
{
}

#endif