This reference page is linked to from the following overview topics: Extension for Autodesk Maya 2013, Writing a Manipulator, Manipulator Containers, Connect Manipulators to the Show Manipulator Tool, Removal of MStatus return codes from .NET API.
Base class for manipulator creation.
MPxManipulatorNode is the base class used for creating user-defined manipulators. This class is derived from MPxNode since manipulators in Maya are dependency nodes.
An MPxManipulatorNode should implement the following method:
virtual void draw(M3dView &view, const MDagPath &path,M3dView::DisplayStyle style, M3dView::DisplayStatus status);
Additionally, several of the following virtuals will need to be defined:
virtual MStatus doPress( M3dView& view ); virtual MStatus doDrag( M3dView& view ); virtual MStatus doRelease( M3dView& view );
Implement the following method to properly support undo:
virtual MStatus connectToDependNode(const MObject &dependNode);
The draw() method is very important since drawing and picking are done together. The colorAndName() method should be called before drawing a GL component that should be pickable. Several color methods which return color indexes that Maya use are provided to allow custom manipulators to have a similar look.
When drawing a GL pickable component, an active name must be set. Use the glFirstHandle() to get this value from the base class.
A manipulator can be connected to a depend node instead of updating a node attribute directly in one of the do*() methods. To connect to a depend node, you must:
This class can work standalone or with MPxManipContainer.
#include <MPxManipulatorNode.h>
Public Member Functions | |
MPxManipulatorNode () | |
Class constructor. | |
virtual | ~MPxManipulatorNode () |
Class destructor. | |
virtual MStatus | connectToDependNode (const MObject &dependNode) |
This method connects the manipulator to the dependency node. | |
virtual void | draw (M3dView &view, const MDagPath &path, M3dView::DisplayStyle style, M3dView::DisplayStatus status) |
This method is overloaded to draw the manipulators. | |
virtual MStatus | doPress (M3dView &view) |
This method gets called when the manipulator receives a mouse down event. | |
virtual MStatus | doDrag (M3dView &view) |
This method gets called when the manipulator receives a mouse drag event. | |
virtual MStatus | doRelease (M3dView &view) |
This method gets called when the manipulator receives a mouse release event. | |
virtual MStatus | doMove (M3dView &view, bool &refresh) |
This method gets called when the manipulator receives a mouse move event, if the manipulator registered for mouse move events. | |
MStatus | finishAddingManips () |
This method should be called from the user-defined manipulator plug-in near the end of the connectToDependNode method so that the converter in the manipulator can be initialized. | |
MStatus | colorAndName (M3dView &view, MGLuint glName, bool glNameIsPickable, short colorIndex) const |
This method is used to set the color of the GL component that is being drawn next. | |
MStatus | glFirstHandle (MGLuint &firstHandle) |
This method is used to find the unsigned int value that should be used for the first GL handle. | |
MStatus | glActiveName (MGLuint &glName) |
This method returns the unsigned int value which specifies the current active handle. | |
MStatus | mouseRay (MPoint &linePoint, MVector &lineDirection) const |
This method returns the location of the mouse within a view. | |
MStatus | mouseRayWorld (MPoint &linePoint, MVector &lineDirection) const |
This method returns the location of the mouse within a view. | |
MStatus | mousePosition (short &x_pos, short &y_pos) |
This method returns the current mouse position within a view. | |
MStatus | mouseDown (short &x_pos, short &y_pos) |
This method returns the mouse down position within a view. | |
MStatus | mouseUp (short &x_pos, short &y_pos) |
This method returns the mouse up position within a view. | |
MStatus | registerForMouseMove () |
This method registers this manipulator to receive mouse move events. | |
MStatus | deregisterForMouseMove () |
This method deregisters this manipulator from receiving mouse move events. | |
MStatus | addDoubleValue (const MString &valueName, double defaultValue, int &valueIndex) |
Manipulators which call connectPlugToValue() must first create the value on the node. | |
MStatus | addPointValue (const MString &valueName, const MPoint &defaultValue, int &valueIndex) |
Manipulators which call connectPlugToValue() must first create the value on the node. | |
MStatus | addVectorValue (const MString &valueName, const MVector &defaultValue, int &valueIndex) |
Manipulators which call connectPlugToValue() must first create the value on the node. | |
MStatus | setDoubleValue (int valueIndex, double value) |
This method is used for setting a double value associated with the manipulator. | |
MStatus | setPointValue (int valueIndex, const MPoint &value) |
This method is used for setting an MPoint value associated with the manipulator. | |
MStatus | setVectorValue (int valueIndex, const MVector &value) |
This method is used for setting a MVector value associated with the manipulator. | |
MStatus | getDoubleValue (int valueIndex, bool previousValue, double &value) |
This method is used for getting a double value associated with the manipulator. | |
MStatus | getPointValue (int valueIndex, bool previousValue, MPoint &value) |
This method is used for getting a MPoint value associated with the manipulator. | |
MStatus | getVectorValue (int valueIndex, bool previousValue, MVector &value) |
This method is used for getting a MVector value associated with the manipulator. | |
MStatus | connectPlugToValue (const MPlug &plug, int valueIndex, int &plugIndex) |
This method is called in the connectToDependNode() virtual if it is implemented for the custom manipulator. | |
MStatus | addDependentPlug (const MPlug &plug) |
This method adds the plug to the list of those to be keyframed. | |
MStatus | dependentPlugsReset () |
This method resets the list of dependent plugs for this manipulator. | |
short | mainColor () |
This method returns the main color index. | |
short | xColor () |
This method returns the color index of the x axis. | |
short | yColor () |
This method returns the color index of the y axis. | |
short | zColor () |
This method returns the color index of the z axis. | |
short | prevColor () |
This method returns the previously color used by the colorAndName() method. | |
short | lineColor () |
This method returns the color index of a line. | |
short | dimmedColor () |
This method returns the color index for a dimmed or unselectable component. | |
short | selectedColor () |
This method returns the color index of a selected component. | |
short | labelColor () |
This method returns the color index of a label. | |
short | labelBackgroundColor () |
This method returns the color index of a label background. | |
Static Public Member Functions | |
static MPxManipulatorNode * | newManipulator (const MString &manipName, MObject &manipObject, MStatus *ReturnStatus=NULL) |
This static function is used to create a user-defined manipulator. | |
static const char * | className () |
Returns the name of this class. | |
Static Public Attributes | |
static MObject | connectedNodes |
Connected node, message attribute. |
This method connects the manipulator to the dependency node.
This is a virtual method and needs to be overridden from the plug-in.
[in] | node | the node to which the manipulator should be connected |
void draw | ( | M3dView & | view, |
const MDagPath & | path, | ||
M3dView::DisplayStyle | style, | ||
M3dView::DisplayStatus | status | ||
) | [virtual] |
This method is overloaded to draw the manipulators.
Selection is also setup with this method using the colorAndName() method call.
// Begin the drawing view.beginGL(); // Place before you draw the manipulator component that can // be pickable. MGLuint glPickableItem; glFirstHandle( glPickableItem ); // Top topName = glPickableItem; colorAndName( view, glPickableItem, true, mainColor() ); gGLFT->glBegin( GL_LINES ); gGLFT->glVertex3fv( tl ); gGLFT->glVertex3fv( tr ); gGLFT->glEnd(); // Right glPickableItem++; rightName = glPickableItem; colorAndName( view, glPickableItem, true, mainColor() ); gGLFT->glBegin( GL_LINES ); gGLFT->glVertex3fv( tr ); gGLFT->glVertex3fv( br ); gGLFT->glEnd(); // ... // End the drawing view.endGL();
[in] | view | the view in which to draw |
[in] | path | the current path |
[in] | style | the display appearance |
[in] | status | the display status |
This method gets called when the manipulator receives a mouse down event.
You should return kUnknownParameter to allow Maya to process the event also.
[in] | view | the view that is active |
This method gets called when the manipulator receives a mouse drag event.
You should return kUnknownParameter to allow Maya to process the event also.
[in] | view | the view that is active |
This method gets called when the manipulator receives a mouse release event.
You should return kUnknownParameter to allow Maya to process the event also.
[in] | view | the view that is active |
This method gets called when the manipulator receives a mouse move event, if the manipulator registered for mouse move events.
To register for mouse move events, invoke registerForMouseMove() in the postConstructor of your manipulator.
You should return kUnknownParameter to allow Maya to process the event also.
[in] | view | the view that is active |
[out] | refresh | if true, refresh the view on this event. Default is false. |
MStatus finishAddingManips | ( | ) |
This method should be called from the user-defined manipulator plug-in near the end of the connectToDependNode method so that the converter in the manipulator can be initialized.
The converter cannot be initialized until all the connections from the manip values to the plug values have been specified.
MStatus colorAndName | ( | M3dView & | view, |
MGLuint | glName, | ||
bool | glNameIsPickable, | ||
short | colorIndex | ||
) | const |
This method is used to set the color of the GL component that is being drawn next.
It is also used to set GL name of the component so that picking can be supported.
[in] | view | the view that is active |
[in] | glName | GL "name" (an unsigned int) of the component. Must be unique. |
[in] | glNameIsPickable | If true, the component will be pickable |
[in] | colorIndex | Color to use, as provided by one of the *Color() methods in this class. |
MStatus glFirstHandle | ( | MGLuint & | firstHandle | ) |
This method is used to find the unsigned int value that should be used for the first GL handle.
[out] | firstHandle | Returns the first handle. |
MStatus glActiveName | ( | MGLuint & | glName | ) |
This method returns the unsigned int value which specifies the current active handle.
[out] | glName | active handle |
This method returns the location of the mouse within a view.
The location is defined by a point and a direction through the point. Both point and direction are in local space.
[out] | linePoint | local space line point of mouse |
[out] | lineDirection | local direction of mouse in view |
This method returns the location of the mouse within a view.
The location is defined by a point and a direction through the point. Both point and direction are in world space.
[out] | linePoint | world space line point of mouse |
[out] | lineDirection | world direction of mouse in view |
MStatus mousePosition | ( | short & | x_pos, |
short & | y_pos | ||
) |
This method returns the current mouse position within a view.
The position is in port coordinates.
[out] | x_pos | returns the x port coordinate |
[out] | y_pos | returns the y port coordinate |
MStatus mouseDown | ( | short & | x_pos, |
short & | y_pos | ||
) |
This method returns the mouse down position within a view.
The position is in port coordinates.
[out] | x_pos | returns the mouse down x port coordinate |
[out] | y_pos | returns the mouse down y port coordinate |
MStatus mouseUp | ( | short & | x_pos, |
short & | y_pos | ||
) |
This method returns the mouse up position within a view.
The position is in port coordinates.
[out] | x_pos | returns the mouse up x port coordinate |
[out] | y_pos | returns the mouse up y port coordinate |
MStatus registerForMouseMove | ( | ) |
This method registers this manipulator to receive mouse move events.
When registered, the doMove() function will be invoked on mouse move events.
MStatus deregisterForMouseMove | ( | ) |
This method deregisters this manipulator from receiving mouse move events.
Manipulators which call connectPlugToValue() must first create the value on the node.
Use this method to create a value of double type.
[in] | valueName | Name of the value. |
[in] | defaultValue | Default value. |
[out] | valueIndex | Index assigned to this value by Maya. Used in connectPlugToValue(). |
Manipulators which call connectPlugToValue() must first create the value on the node.
Use this method to create a value of double MPoint.
[in] | valueName | Name of the value. |
[in] | defaultValue | Default value. |
[out] | valueIndex | Index assigned to this value by Maya. Used in connectPlugToValue(). |
MStatus addVectorValue | ( | const MString & | valueName, |
const MVector & | defaultValue, | ||
int & | valueIndex | ||
) |
Manipulators which call connectPlugToValue() must first create the value on the node.
Use this method to create a value of double MVector.
[in] | valueName | Name of the value. |
[in] | defaultValue | Default value. |
[out] | valueIndex | Index assigned to this value by Maya. Used in connectPlugToValue(). |
MStatus setDoubleValue | ( | int | valueIndex, |
double | value | ||
) |
This method is used for setting a double value associated with the manipulator.
[in] | valueIndex | the index of the value to be set |
[in] | value | the value to set it to |
This method is used for setting an MPoint value associated with the manipulator.
[in] | valueIndex | the index of the value to be set |
[in] | value | the value to set it to |
This method is used for setting a MVector value associated with the manipulator.
[in] | valueIndex | the index of the value to be set |
[in] | value | the value to set it to |
MStatus getDoubleValue | ( | int | valueIndex, |
bool | previousValue, | ||
double & | value | ||
) |
This method is used for getting a double value associated with the manipulator.
[in] | valueIndex | the index of the value to be set |
[in] | previousValue | if true, get the previous value. if false, get the current value |
[out] | value | return the double value |
This method is used for getting a MPoint value associated with the manipulator.
[in] | valueIndex | the index of the value to be set |
[in] | previousValue | if true, get the previous value. if false, get the current value |
[out] | value | return the double value |
This method is used for getting a MVector value associated with the manipulator.
[in] | valueIndex | the index of the value to be set |
[in] | previousValue | if true, get the previous value. if false, get the current value |
[out] | value | return the double value |
This method is called in the connectToDependNode() virtual if it is implemented for the custom manipulator.
It will connect a plug to an already added manipulator value of the same type.
[in] | plug | the plug to connect the value to |
[in] | valueIndex | the index of the value. index is set by add*Value() method |
[out] | plugIndex | a new index for the plug that is being connected |
MPxManipulatorNode * newManipulator | ( | const MString & | manipName, |
MObject & | manipObject, | ||
MStatus * | ReturnStatus = NULL |
||
) | [static] |
This static function is used to create a user-defined manipulator.
The manipObject argument is set to the new manipulator node. Note that the manipName argument must be the name of a manipulator derived from MPxManipulatorNode. Also note that this method creates the newManipulator, but doesn't add it to the DAG. The primary use of this method is in conjunction with MPxSelectionContext::addManipulator, to add user-defined manipulators to a context.
[in] | manipName | manipulator name |
[out] | manipObject | manipulator object |
[out] | ReturnStatus | Status code. |
This method adds the plug to the list of those to be keyframed.
The call to addDependentPlug() should happen prior to the manipulator identifying the plugs to be set. For example, if your manipulator sets plugs based on the selection list or modifier keys you could call addDependentPlug() from your doPress() method. Note that the dependentPlugsReset() method is provided to clear out the list and should be called prior to addDependentPlugs().
[in] | plug | the plug to keyframe when using this manipulator |
MStatus dependentPlugsReset | ( | ) |
This method resets the list of dependent plugs for this manipulator.
Call this method prior to adding plugs via addDependentPlug() such as from your doPress() method.
const char * className | ( | ) | [static] |