character studio lets you create skeletal hierarchies for two-legged characters (called bipeds) that can be animated quickly using a wide variety of methods. If your character walks on two legs, character studio provides unique that automatically creates movement based on gravity, balance, and other factors.
If you want to animate motions manually, you can use . This type of animation is also suitable for characters with more than two legs, or characters that fly or swim. With freeform animation, you can animate the skeleton with traditional inverse kinematic techniques.
character studio provides a unique ability to separate the motion of the animation from the structure of the character. Thus you can animate a giant walking and apply that motion to a tiny elf. Or you could animate a fat character and retarget the same motion to thin one. Using a library of motions, you can animate a character doing hundreds of different actions as easily as loading a file.
character studio provides a comprehensive range of tools for motion editing. You use motion scripting to sequence animations with transitions. You can overlay different animations with layers, or blend them with the nonlinear .
Function curve editing, available on the track bar and in Track View, as well as in the , lets you alter animations. The workbench also provides specialized tools for analyzing and correcting motion errors. Finally, character studio provides options for or other objects with a procedural-animation system that uses forces and behaviors to drive character motion.