If your scene is going
to contain more than one biped, it's a good idea to give the biped
a unique name. By default, the first biped in a scene is called
Bip01. Succeeding bipeds have the same name except that the two-digit
number is replaced by another number in sequence: 02, 03, 04, and
Since the parent of the
biped hierarchy is the biped’s center of mass object, that is also
the object selected when you choose Bip01. You can link the biped
center of mass to other objects or dummies for additional animation
control. For more information on the biped’s hierarchy, see
To change the biped name upon creation:
To change the biped name after creation:
- Select any part of the biped
and go to the Motion panel.
- In the Biped rollout, click the expander
bar to display the Modes and Display groups.
- Enter a new name in the Name field and
WarningDo not use the usual
Name And Color rollout to rename a biped. This changes only the
name of the biped's root object (its center of mass) without updating
the names of other biped parts in the hierarchy.
To create a Named Selection for the biped
center of mass:
- Select the biped center
of mass (the diamond-shaped object at the pelvis).
- Type a name in the Named Selection Sets
field on the 3ds Max Design toolbar.
- Press Enter.
You can now choose this selection if the biped
is hidden and you want to view the biped and edit biped parameters
on the Motion panel.
TipGive the center of mass selection the same
name as your character in the Named Selection Sets field, "John,"
for example. With multiple characters, you can quickly select the
character you want to edit by choosing the character's name in the
Named Selection Sets dropdown.