When you activate footsteps,
keys are created for the legs and feet according to the footstep
pattern and timing. Leg and foot keys are set at each Touch and
Lift frame, and between footsteps.
Although the parts of
the leg (thigh, calf, foot, toes) can move and rotate separately,
one key dot appears on the Track Bar and in Track View for each
leg structure unless you have turned on separate tracks in the
When the foot is not
in a footstep, you can move or delete keyframes, and animate or
reposition any part of the leg or foot. Simply turn on Auto Key
and move or rotate the leg or foot to its new position.
Animating Legs and Feet
The leg keys created
at either end of each footstep are locked, meaning
they cannot be moved or deleted. You can, however, change the animation
at these frames, or add new keyframes within the timespan of the
When the foot is in a
footstep, you can animate or reposition the leg and foot to some
- You can rotate the foot around its pivot
point within the footstep.
- You can animate the pivot point with
the Select Pivot option in Key Info rollout IK bar. See
- You cannot move a foot out of a footstep.
If you do not want the foot to be in the footstep at a particular
frame, change the timespan of the footstep key so it does not include
that frame. See
Editing Footstep Timing.