To animate your character with freeform methods, you need to know how to select the body part you want to animate, as well as the type of movement you want to affect for that part of the body.3ds Max Design and Biped provide a number of different methods for selecting and moving these animation tracks. Several involve using the 3ds Max Design Track View, a powerful environment for viewing and managing the geometry and motion data in your scene.
Props are objects that a biped could be holding or carrying, such as a gun, sword, or briefcase. They are represented as boxes that are additional links in the biped hierarchy, an extension of the biped structure you can access at creation time or in Figure mode. If you are loading motion-capture data that contains prop information, this will transfer to the biped prop.