Besides animating a
biped with footsteps or with keyframing (freeform animation), you
can import a motion-capture file.
The overall workflow
for motion capture is straightforward:
- Import the motion-capture data
Importing Motion-Capture Data.
- Filter the data
Motion-capture files are typically dense, with
keys on every frame. Filtering the data reduces the number of keys,
resulting in an animation with better performance. You filter the
data with the
Capture Conversion Parameters dialog.
This dialog can reduce large numbers of keys at once. It is displayed
when you use the Motion Capture rollout to load a BIP, BVH, or CSM
file. Once you have loaded a motion-capture file, you can filter
the data further by clicking Convert From Buffer (also on the Motion
Capture rollout), which also displays this dialog.
Filtering Motion-Capture and Marker Data.
- (Optional) Edit the data
Once you are happy with the converted animation,
you can use the freeform animation tools to make specific changes.
another way to edit motion-capture data.
can be one of three file types: the native character studio BIP
format, the BioVision (BVH) format, or the Character Studio Marker
For an introduction to
using motion capture, see the tutorial “Working with Motion-Capture