When a biped is animated,
you can view its motion not only using Biped Playback, but you can
also see the path, or trajectory, the biped (or selected biped links)
follows throughout the motion.
Display of the trajectory
of a biped's lower spine
You turn on trajectory
display by clicking Trajectories in either of these user-interface
- Motion panel Biped rollout Expand Biped rollout.
Display group (Trajectories)
- Motion panel Key Info rollout (Trajectories)
Do not use 3ds Max Design trajectory
controls to display or edit biped trajectories. These include the
options accessed with Object Properties
Trajectory on the quad menu, and those
under Motion panel
useful visual feedback as you edit keys, showing the effects on
the motion path for the parameters you're adjusting. You also can
use trajectory display to compare filtered and unfiltered motion
Changes to Tension, Continuity,
Bias, Dynamics Blend, Ballistic Tension, and the overall gravity
setting GravAccel are reflected in the trajectories.
NoteTrajectories do not
display while you play an animation using In Place mode.
You can customize the
trajectory information for the selected biped link by using the
Preferences dialog. You can choose between
Bone Base and Bone Tip, show an entire trajectory, or a moving range