The Select panel of
the Animation Workbench provides tools for selecting bipeds or biped
components. You can manipulate the selected biped part's animation
tracks via curves displayed in the Workbench, or by using the Analyze,
Fix, and Filter panels to automatically identify errors and fix
The objects whose curves
might be displayed are set using the selection drop-down list. To
change the curves that are displayed go into the Controller window
and select the curves you want to see
you’ve made a selection, you can hide the entire Tab area by clicking
the Tab button on the Workbench toolbar. This gives you more room
to work on the curves in Curve View.
The functionality of
the Select panel is similar to the standard 3ds Max Design
To display a biped body part curve in
the Workbench, do one of the following:
- On the Select panel, make sure Select
From Scene is turned on, then in a viewport, click any biped object.
The object's curve is displayed in the Workbench
- On the Select panel of the Animation
Workbench, click to highlight the name of the body part in the scrollable
- On the Workbench toolbar, turn on Controllers.
In the hierarchy list, highlight the body part track whose curve
you want to see.
To hide or unhide the Tab panel:
- Click the Tab button on the Workbench
The Tab panel disappears
- Click the Tab button again.
The Tab panel returns to view.
- Selection field
Enter the name of the biped
part you want to locate. That name (if found) will be highlighted
in the Selection list. This is useful when you can't find an entry
by scanning the list.
You can use the question
mark and asterisk characters as wildcards, in order to select multiple
objects at once.
- Selection list
The Selection list displays all
the body parts of all the bipeds in the scene.
You can use the Shift, Ctrl,
and Alt keys to
build selection sets, as in the rest of 3ds Max Design.
Selects every entry in
Clears the selection
so nothing is highlighted.
Selects everything not highlighted
in the list.
Indents the list to show the
biped hierarchy. Default=off.
When on, selecting one biped
part selects both it and all of its children. Default=off.
- Named selection list
When you create a named
selection in the scene, the named selection becomes available.
- Select From Viewport
When Select From Viewport
is on, you can click the biped body parts directly in the viewport,
rather than from the list. The curves are immediately displayed
in the Workbench Curve View. This is handy if you don't know the
name of the part you need to select.