“Floating” bones provide
a way to use Physique without using a biped character. The Floating
Bones rollout specifies the splines, bones hierarchy, or unattached
bones you are using to deform a mesh. For example, Physique lets
you animate a mesh by animating spline vertices or a bones system.
When you attach the spline or parent bone to Physique, it creates
envelopes for the selected spline or bones.
To have a spline influence a mesh:
- Create a spline and place it within a
mesh that has Physique applied.
- Select the mesh, and go
to the Modify
- On the Floating Bones rollout, click
3ds Max Design opens a Select
- Use the Select Bones dialog to select
- Animate the spline vertices to animate
TipIf you want to control
the mesh by animating bones, follow the previous steps using bones
instead of a spline.
Displays a Select Bones dialog
so you can select splines or bones to use with Physique.
Resets splines or bones
in their initial position: Reset reassigns vertices, but leaves
envelopes as is.
To delete a spline or bone,
click to highlight its name in the list, and then click Delete.