Wander Behavior
 
 
 
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Create panel (Helpers) Object Type rollout Crowd Setup rollout Behaviors group Click the New button. Select Behavior Type dialog Wander Behavior

Select a Crowd object. Modify panel Setup rollout Behaviors group Click the New button. Select Behavior Type dialog Wander Behavior

Select a Crowd object. Modify panel Setup rollout Behaviors group Choose Wander from the drop-down list.

The Wander behavior imparts a random motion to delegates, letting you simulate meandering activity in which delegates move and turn in a haphazard manner. It works by randomly picking a new direction, and then turning and moving in that direction. You can specify how often to pick a new direction, how far to turn, and how fast or slow to turn while moving.

TipThe trajectory calculated by the Wander behavior varies significantly for each object to which it's applied. To create a group of wandering delegates all using the same trajectory, apply the Wander behavior to a delegate, solve the simulation, and then replicate the delegate using the Scatter Objects facility with Clone Controllers turned on.

Procedures

To use the Wander behavior:

  1. Add a Wander behavior to the Crowd object.
  2. Change the default settings as desired. Probably the most important is Period, which sets the number of frames between changes of direction.
  3. Use Behavior Assignments to assign the behavior to a delegate or team.

Interface

Time group

Period

Specifies how many frames should elapse before a new direction is chosen. Default=10.

Deviation

Specifies the maximum amount by which Period should vary. Each time a period ends, character studio takes a random number between the negative and positive values of the Deviation setting, multiplies it by the Period setting, and adds the result to Period. Default=0.5. Range=0.0 to 1.0.

Turning group

Angle

Specifies how far to turn when changing direction. A small value means to change direction by only a small amount, while as the value approaches 1.0 the delegate will turn randomly in any direction. Default=0.5. Range=0.5 to 1.0.

Turn Period

Specifies how long over the current period it takes to turn. A value of 0.0 means that the delegate will rotate as quickly as possible to face a direction and then travel in that direction, while a value of 1.0 means the delegate will take the entire period to rotate in that direction. Default=0.5. Range=0.5 to 1.0.

Deviation

Specifies the maximum amount by which Angle should vary. Each time a period ends, character studio takes a random number between the negative and positive values of the Deviation setting, multiplies it by the Angle setting, and adds the result to Angle. Default=0.5. Range=0.0 to 1.0.

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Seed

Specifies a seed value for randomizing the Wander behavior.

Color swatch

Shows the color used to draw the Wander force vector during the solution. Click the box to choose a different color.

Display Force

When on, force exerted on the delegates by the Wander behavior is drawn in the viewports as a vector during the simulation solution.