The menu bar is located
directly under the main window’s title bar. The title of each menu
indicates the purpose of the commands on the menu. Each menu uses
standard Microsoft Windows conventions.
When you click a menu
name, a number of commands are listed below it.
As an alternative to
using your mouse (or other pointing device), each menu name includes
an underlined character. Pressing that character key while holding
down the Alt key opens
the menu, unless that particular key combination is assigned to
a keyboard shortcut. Some commands and subheadings in the open menu
have an underlined character as well. While the menu is open, pressing
that character key invokes the command. While navigating menus with
the keyboard, you can also use the arrow keys to move the highlighting
and the Enter key to
activate a command or open a submenu.
An ellipsis (…) after
a command name indicates that invoking the command opens a dialog.
A right-pointing triangle
after a command name indicates that a submenu will appear.
If a command has a keyboard
shortcut, the menu displays it to the right of the command name.
If a menu command is
an on/off toggle, a check mark indicates its status: If a check
mark is present, the command is active.
The Edit menu contains
commands for selecting and editing objects in a scene.
- Tools Menu
The Tools menu displays
dialogs that help you change or manage objects, especially collections
of objects, in your 3ds Max Design scene.
The Group menu contains
functions for grouping and ungrouping objects in the scene.
This menu contains commands
for setting up and controlling viewports. For ease of use, some
of the commands found on this menu also appear on the
- Create Menu
The Create menu provides
a way to create geometry, lights, cameras, and
objects. It is organized into various
- Modifiers Menu
The Modifiers menu provides
a way to apply frequently used modifiers quickly. It is organized
into submenus. The availability of items on this menu depends on
the current selection. If a modifier doesn't apply to currently selected
objects, it is unavailable in the menu.
- Animation Menu
The Animation menu provides
a set of commands related to animation, constraints and controllers,
and inverse-kinematics solvers. Also present here are controls for
custom attributes and parameter wiring, as well as for creating,
viewing, and renaming animation previews.
- Graph Editors Menu
The Graph Editors menu
gives you access to graphic sub-windows for managing a scene and
its hierarchies and animation.
The Rendering menu contains
commands for rendering scenes, setting up environmental and render
effects, compositing scenes with Video Post, and accessing the RAM
- Lighting Analysis Menu
The Lighting Analysis
menu provides commands for invoking the Lighting Analysis Assistant
feature as well as adding light sources and lighting-analysis tools.
- Customize Menu
The Customize menu contains
commands for customizing the 3ds Max Design user interface (UI).
- MAXScript Menu
the 3ds Max Design built-in scripting language. Its main interface,
the MAXScript menu, contains commands for creating and working with
- Help Menu
The Help menu provides
access to the 3ds Max Design online help, and to other learning resources.