Activate a Perspective
or orthographic viewport. Viewport
Navigation controls Orbit
Keyboard Alt+middle mouse button
The Orbit flyout contains
the Orbit, Orbit Selected, and Orbit Sub-Object buttons.
The Orbit function is
It remains active until you right-click or choose another command.
Snap. If you turn on Angle Snap, the Orbit
mouse pointer displays a magnet, and the rotation snaps by the
Orbit Snap Angle setting.
Orbiting uses a hidden
“virtual target” as center of rotation. Holding down the Ctrl key in Orbit mode has a special
behavior: It performs a rotation of the scene around the screen’s
X and Y axis (at the position of the virtual target). Moving the
mouse horizontally yields rotation around world-coordinates
referential Z axis. Moving the mouse vertically yields rotation
around world-coordinates referential X axis. This differs from standard
Orbit, in which horizontal mouse movement rotates around screen-coordinates
referential Y axis.
An alternative method
for orbiting the viewport is the
To use Orbit:
- Activate a perspective or orthographic
- Click (Orbit) or one of the alternatives
from the same flyout.
A view-rotation “trackball” is displayed as
a yellow circle with handles placed at the quadrant points.
- Drag the mouse on and around the trackball
to produce different types of view rotations. The cursor changes
to indicate the type of rotation in effect:
- To rotate the view freely within the
viewport, drag inside the trackball. The free rotation continues
while dragging even if the cursor crosses outside the trackball.
- To constrain the rotation to the horizontal
or vertical axis, drag the trackball handles. Drag horizontally
on the side handles, or vertically on the top or bottom handle.
- To rotate the view about the depth axis
that is perpendicular to the screen, drag outside the trackball.
When the cursor crosses inside the trackball during dragging, free
rotation occurs. When the cursor crosses back outside the trackball,
spinning rotation is again in effect.
- To exit the Orbit function, press Esc or right-click within the viewport.
To constrain rotation to a single axis:
To rotate with keyboard and mouse:
Uses the view center
as the center of rotation. If objects are near the edges of the
viewport, they might rotate out of view.
Uses the center of the
current selection as the center of rotation. The selected object
remains at the same position in the viewport while the view rotates
around their center.
Uses the center of the
current sub-object selection as the center of rotation. The selection remains
at the same position in the viewport while the view rotates around