The LS Colors modifier
converts Lightscape radiosity values to 3ds Max Design vertex colors.
When you import a Lightscape
model into 3ds Max Design, the radiosity values are kept as irradiances;
that is, they describe the intensity of light falling on a mesh
in physical units. This modifier converts the physical units to
RGB colors. In conjunction with the
Mesh modifier, this modifier can be used
to produce meshes suitable for game engines.
Controls the brightness of
the displayed image on your monitor. The setting of this control
does not affect the actual lighting levels in the model. Default=50.0.
- Contrast box
Controls the contrast between
light and dark regions in the model. Default=50.0.
Determines whether you want
natural daylight to be used in the calculation. Default=on.
- Exterior Scene
Turn on for exterior daylight
- Use exposure control
When on, disregards the settings
of Brightness, Contrast, Daylight, and Exterior, and instead uses
the settings of the active exposure control. If no exposure control is
active in the scene, this toggle is disabled. Default=off.
The three radio buttons
that follow choose how to handle irradiance values.
- Add to colors
When on, the result of the
color conversion is added to existing vertex color values, if there
are any. Default=off.
- Use self-illumination
When on, the material's self
illumination is included in the final vertex colors. Default=on.