The Unfold Mapping method
of procedural mapping eliminates texture distortion, but can result
in overlapping coordinate clusters. The Unfold Mapping dialog lets
you control how faces are unfolded.
Sets the unfold method by
specifying whether 3ds Max Design will start unfolding with the closest
or farthest face angle, with respect to distance. In almost all cases,
you'll get better results with Walk To Closest Face.
- Walk To Closest Face
- Walk to Farthest Face
- Normalize Clusters
Controls whether the final
layout will be scaled down to 1.0 unit to fit within the standard
editor mapping area. If this is turned off, the final size of the
clusters will be in object space, and they'll probably be much larger
than the editor mapping area. For best results, leave this turned on.
Accepts the settings, closes
the dialog, and performs the mapping as specified.
Undoes any changes and closes
- Set As Default
Makes the current settings
the defaults for the current session.