Use the UVW XForm modifier
to adjust tiling and offset in existing
If you have an object with complex UVW coordinates already applied
(such as a Loft object, or a parametric object with generated coordinates),
you can apply this modifier to adjust those coordinates further.
For example, if you create
a torus and turn on Generate Mapping Coordinates, the UVW coordinates
work perfectly with the torus, but if you want to tile or move the
coordinates, you would previously have needed to do it at the material/map
level. Now you can apply a UVW XForm modifier to alter the built-in
coordinates. You can use a Mesh Select or Edit Mesh modifier to
apply a UVW Adjust to sub-object selections, as well. This is handy
if you want to rotate the mapping on a particular portion of an
- U Tile, V Tile, W Tile
Alter the tiling along
any of the three coordinate axes.
Reverses the direction
of the map along the specified axis.
- U Offset, V Offset, W Offset
Move the map in the direction
of the specified axis coordinate.
- Rotate About Center
When active, the map rotates
about the center of the object. If this is applied to a sub-object
selection, it uses the center of that selection.
When this is turned off,
the map rotates about the corner of the U and V coordinate gizmo.
Specifies whether to
apply the transform to a mapping channel or a vertex color channel,
and which channel to use. For more information on these channels,
- Map Channel
Specifies a UVW channel to
use for the mapping, and use the spinner to its right to set the
- Vertex Color Channel
Uses the vertex color channel
for the mapping.
- Apply To Entire Object
If the UVW Xform modifier
is applied to an active sub-object selection, such as face or patch,
this switch controls whether the settings of the UVW Xform modifier
affect only the original sub-object selection or affect the entire object.