Using Backburner for
batch rendering is a simple matter of starting 3ds Max Design, running
the Backburner Manager and Server programs, specifying the scenes
you want rendered, and then proceeding with the rendering. In this
case, Backburner coordinates a series of rendering tasks that are
network rendered on a single computer.
The process is very similar
to rendering over a network. With network rendering, the scenes
you submit to the rendering queue are called 'jobs'. The following
steps show how to submit multiple jobs to the rendering queue.
Your system has to be
properly configured in the TCP/IP protocol (see “TCP/IP Settings”
in the Autodesk Backburner Installation Guide)
to perform Backburner batch rendering. If you do not have a network
card or if you are not connected to the internet, then you may need
to configure TCP/IP with the Microsoft Loop Back Adapter.
Batch rendering by
means of Backburner differs from batch rendering with the
. However, you can use the
Batch Render tool to create a queue of rendering tasks and then
pass the tasks to Backburner to coordinate the rendering process.
When Backburner Manager
begins a job, a series of files are created in the \network\jobs folder
of your Backburner folder. Among other things, this means that you
can shut down your computer completely (either on purpose or by
accidental power failure), and when you next start Backburner Manager
and Server, they’ll pick up where they left off and continue with
your rendering queue.
NoteThe exception to
the above rule is when rendering multiframe file formats, such as
AVI and MOV. Due to limitations in these file formats, if you stop
in the middle of rendering one of these files, when you begin rendering again,
the entire file will have to be rendered from the beginning.
To batch render several jobs:
- Start 3ds Max Design.
- Start Backburner Manager.
The Backburner Manager window appears. Its window
displays the words: “Starting Network Manager.”
- Start Backburner Server.
The Backburner Server window appears. Its window
displays the words: “Starting Backburner Server,” followed by additional
- In 3ds Max Design, load the first scene you
- Activate the viewport you want rendered,
and click the Render Setup button on the toolbar.
- Set up the various rendering parameters
as you would if you were rendering only this scene.
- In the Render Output group, turn on Net
- Click Render.
To assign network jobs:
At this point, the
Job Assignment dialog appears. Its main
purpose is submit the current job to the Backburner Manager with
all its render settings, including job name and net rendering specifics.
The Backburner Manager then takes over and begins the rendering
- In the Job Name field, either accept
the default name (the name of the scene), or specify a new one.
- Click the Connect button to connect 3ds Max Design to the
Manager. After a moment, your TCP/IP address appears in the field over
the window, and the Server appears in the window.
- Click the server in the window so that
its icon displays a green circle with an arrow through it.
- Click the Submit button.
NoteEach job should have a unique output file
name and/or path to avoid overwriting output files. If you get an
alert dialog that says, "Another job is using the same output name…,"
you can click the No button, click Cancel to exit the Network Job
Assignment dialog, and then change the output name and/or path.
Otherwise, you can click the Yes button and let the job overwrite
the frames from the other job in the queue.
- The Job Assignment dialog goes away,
and the rendering begins. The Manager reports: “Job (job name) submitted.”
The Server reports that it has received the job, and then begins
reporting each frame it’s completed.
- At this point, you can open the next
scene to be rendered, and then repeat the steps, beginning with
step 4 in the previous procedure.
Once you’ve submitted
the jobs you want rendered, you can exit 3ds Max Design (do not shut
down the Backburner Manager or Server), or you can begin working
on a new scene, or editing an old scene. Keep in mind, however,
that your processor is spending most of its time working on rendering,
so your computer will slower than usual.
If you need to monitor
the batch render processes, you can use the Backburner monitor for
that purpose. (See “Understanding the Backburner Monitor” in the Autodesk
Backburner User’s Guide.)