You can select a bitmap
map to map an image to the material's
color. The image is painted on the shaded
parts of the object.
Mapping the ambient
By default, diffuse mapping
maps the ambient component as well, so you seldom need to use a
different map for diffuse and ambient components. If you do want
to apply a separate ambient map, first click to turn off the lock
button to the right of the long Map buttons in the
rollout. This unlocks ambient and diffuse
mapping. The Map button for ambient color becomes available. You
can then click the ambient button to select a map.
Ambient color mapping
is not visible in viewports or renderings unless the level of ambient
light is greater than default value of black. Choose Rendering
Environment, then adjust
the level of ambient light using the
To map the ambient color:
- Make sure the ambient and diffuse components
have their maps unlocked. Click to turn off the lock button. The Map button
for ambient color becomes available.
- Click the Map button for Ambient color.
- Choose from the list of map types, and
then click OK.
The Material Editor is
now at the map level, and displays controls for the map parameters.
- Use the map controls to set up the map.