You can select a bitmap
map to map the
This makes portions of an object appear to glow. White areas of
the map render as fully self illuminating. Black areas render with
no self-illumination. Gray areas render as partially self illuminating,
depending on the grayscale value.
that the glowing area is not affected by lights in the scene (its
ambient color component goes away), and does not receive shadows.
To map the self-illumination value:
- Click the Map button for Self-Illumination.
Browser is displayed.
- Choose from the list of map types, and
then click OK.
The Material Editor is
now at the map level, and displays controls for the map parameters.
- Use the map controls to set up the map.