Special Effects Rollout
 
 
 
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Material Editor Architectural material Special Effects rollout

When you create a new Architectural material or edit an existing one, the settings on the Special Effects rollout let you assign maps that create bumps or displacement, adjust light intensity, or control transparency.

Interface

Bump controls

These controls assign a bump map to the material. To assign a map, click the oblong button (labeled “None” by default). This displays the Material/Map Browser. In the Browser, choose the map type, and then click OK. If you choose Bitmap as the map type, an additional dialog prompts you to choose the particular bitmap file to use.

While a map is assigned to the material, its name appears as the map button’s label.

  • Amount spinnerThe spinner at the left sets the amount of bump mapping to use. At 1000.0, bump mapping has its greatest effect; at lower amounts, the bumps are less pronounced; at 0.0, the bumps are not visible at all. Negative values reverse the direction of the bump effect. Range: –1000.0 to 1000.0.
  • On/offThe check box between the spinner and the map button is an on/off switch. When on, the map is used in the material. When off, the map is not used.
Displacement controls

These controls assign a displacement map to the material. To assign a map, click the oblong button (labeled “None” by default). This displays the Material/Map Browser. In the Browser, choose the map type, and then click OK. If you choose Bitmap as the map type, an additional dialog prompts you to choose the particular bitmap file to use.

While a map is assigned to the material, its name appears as the map button’s label.

  • Amount spinnerThe spinner at the left sets the amount of displacement mapping to use. At 1000.0, displacement mapping has its greatest effect; at lower amounts, the displacement is less pronounced; at 0.0, the displacement are not visible at all. Negative values reverse the direction of the displacement. Range: –1000.0 to 1000.0.
  • On/offThe check box between the spinner and the map button is an on/off switch. When on, the map is used in the material. When off, the map is not used.
Intensity controls

These controls assign an intensity map to the material, modulating the material's brightness. The map is treated as a black-and-white scale of intensity values.

TipApplying a low-frequency Noise map to the intensity can help reduce the “computer-generated” look of a texture, and add a natural feel to surfaces such as bricks and carpets lit by daylight.

To assign a map, click the oblong button (labeled “None” by default). This displays the Material/Map Browser. In the Browser, choose the map type, and then click OK. If you choose Bitmap as the map type, an additional dialog prompts you to choose the particular bitmap file to use.

While a map is assigned to the material, its name appears as the map button’s label.

  • Amount spinnerThe spinner at the left sets the amount of intensity mapping to use. At 100.0, intensity mapping has its greatest effect; at lower amounts, the effect is less pronounced; at 0.0, the map has no effect; and at values less than 0.0, the material is dimmed. Range: 0.0 to 100.0.
  • On/offThe check box between the spinner and the map button is an on/off switch. When on, the map is used in the material. When off, the map is not used.
Cutout controls

These controls assign a cutout map to the material. To assign a map, click the oblong button (labeled “None” by default). This displays the Material/Map Browser. In the Browser, choose the map type, and then click OK. If you choose Bitmap as the map type, an additional dialog prompts you to choose the particular bitmap file to use.

While a map is assigned to the material, its name appears as the map button’s label.

  • Amount spinnerThe spinner at the left sets the amount of cutout mapping to use. This value is a percentage: at 100.0, the map has its full effect; lower amounts have the effect of darkening the map, reducing its effect and increasing transparency. At 0.0, the map is completely black, making objects with this material completely transparent.
  • On/offThe check box between the spinner and the map button is an on/off switch. When on, the map is used in the material. When off, the map is not used.