The Blend material lets
you mix two materials on a single side of the surface. Blend has
an animatable Mix Amount parameter that lets you draw material
curves to control the way that the two materials are blended over
Blend material combines
bricks and stucco.
If even one sub-material
has its shading set to Wire (see
Basic Parameters Rollout
), the entire
displays and renders as a wire material.
To create a Blend material, do one of
Blend materials have
similar controls to Mix maps.
To specify a component material:
To control the mix amount:
To control the mix amount using a map:
- In the Basic Parameters rollout, click
the map button next to Mask.
The Browser is displayed
so you can select a map type.
The intensity of pixels
in this mixing map controls the mix. When the intensity is close
to zero, one of the component colors or maps is visible; when it
is close to full intensity, the other component is visible.
Using a Noise map
for the mixing map can give good effects that have a natural appearance.
Mix Amount is unavailable
while a map is assigned to this parameter. If Use Curve is turned
off, the mixing map is used as is. If Use Curve is on, you can shift
the effect of the mixing map's gradient ramp to reveal more of one material
and less of the other.
- Material 1/Material 2
Set the two materials
to be blended. Use the check boxes to turn the materials on and
Chooses which of the
two materials is displayed on object surfaces in viewports by the interactive
If one material has
Map in Viewport on, this takes precedence
over the Interactive setting. Only one map at a time can be displayed in
Sets a map to use as
a mask. The degree of blending between the two materials depends
on the intensity of the mask map. Lighter (whiter) areas of the
mask show more of Material 1, while darker (blacker) areas of the
mask show more of Material 2. Use the check box to turn the mask map
on or off.
- Mix Amount
Determines the proportion
of the blend (percentage). 0 means only Material 1 is visible on
the surface; 100 means only Material 2 is visible. Unavailable if
you have assigned a mask map and the mask's check box is on.
You can animate this
Material Preview is useful for testing
Mixing Curve group
The mixing curve affects
how gradual or how sharp the transition between the two colors being
blended will be. It affects the blend only when a mask map is assigned.
TipFor mottled effects,
blend two standard materials using a noise map as a mask.
- Use Curve
Determines whether the
Mixing Curve affects the mix. This control is available only when
a mask is assigned and active.
- Transition Zone
These values adjust the
level of the Upper and Lower limits. If the two values are the same,
the two materials meet at a definite edge. Wider ranges give more
gradual blending from one sub-material to the other. The mixing
curve displays the effect of changing these values.