Smoke is a 3D map that
generates amorphous, fractal-based turbulent patterns. It's primarily
designed for animated
opacity mapping to
simulate the effects of smoke in a beam of light, or other cloudy,
flowing mapping effects.
Smoke map used to create
clouds in the sky
Changes the scale of
the smoke "clumps." Default=40.
- # Iterations
Sets the number of times the
fractal function is applied. The higher the value, the more detail
within the smoke, but the longer the calculation time. Default=5.
Shifts the turbulence within
the smoke pattern. Animate this parameter to animate the movement
of the smoke. Default=0.0.
Makes color #2, representing
the smoke, sharper and more wispy. As this value increases, the
smoke "tendrils" become smaller within the pattern. Default=1.5.
- Color #1
Represents the smokeless portion
of the effect.
- Color #2
Represents the smoke.
Because this map is usually
used as an opacity map, you can adjust the luminance of the color
values to alter the contrast of the smoke effect.
- Click a color swatch to change the color.
Usually you only need to do this to adjust luminance.
- Click a map button to assign a map instead
of a solid color. Turn on the check box to activate the map.