Infernos let you use
lens flare to create explosions, fire, and smoke effects and add
a bit of fractal noise to any part of the lens flare. This noise
comes in three types: Gaseous, Electric, and Fiery.
You add the Inferno effect
to other lens flare effects. Inferno is selected in the Preferences
panel. The lens flare effect you are adding Inferno to, such as
glow, must also be selected for Inferno to work correctly. The Inferno
panel is divided into two sections: Settings and Parameters.
A loose and soft pattern, often
used for clouds and smoke.
Fractal patterns with bright,
well-defined areas, often used for fires.
Long, well-defined tendril
pattern that can be used to produce arcing electricity, when animated.
By adjusting the quality of the pattern to 0, you can create the
effect of water reflection.
- Lock Effect
Locks the inferno effect to
the lens flare. When the lens flare moves across the screen, the
inferno effect moves with it. Use this option when you want the
noise pattern to move with the flare for effects like torches.
- Lock Noise
Locks the inferno noise patterns
into the screen. When the lens flare is animated and moving across
the screen, the noise pattern stays in one spot and the flare moves
through it. This is often used for creating plasma trails and cloud patterns.
When you animate the inferno,
motion specifies how fast the inferno patterns move in the direction
set by the Direction spinner. For example, if you want to simulate
a raging fire, you want the fractal patterns to move upward. This
parameter can be
Specifies the direction,
in degrees, of the inferno effect motion. By default, 0 is aligned
in the 12 o'clock position, and works clockwise. This parameter
can be animated.
NoteThe Motion and Direction spinners
control the motion of the fractal pattern in the X and Y directions.
You can control the Z direction using the Speed option under Inferno Parameters.
Specifies the overall quality
of the fractal noise patterns in the inferno effect. Higher values
result in more iterations of the fractals, more detail in the effect,
and slightly longer render times. This parameter can be animated.
The number that the fractal
routines use as a starting point. Set this spinner to any number
to create different fractal effects. The Reseed button randomly
selects a new number.
Specifies the overall
size of the fractal patterns. Smaller numbers produce small, grainy
fractals. Higher numbers produce larger patterns. This option can
Sets the overall speed
of the turbulence in the fractal patterns as they are animated.
Higher numbers produce faster turbulence in the pattern. This parameter
can be animated.
Specifies the brightness of
the colors in the inferno effect. Higher values result in brighter
color ranges and brighter infernos. Lower values result in dark,
softer effects. The Base spinner only affects Fiery and Electric
inferno types This parameter can be animated.
With the Base spinner, controls
the maximum brightness for each portion of the fractal inferno patterns.
Higher values result in fractal patterns with brighter colors. Lower
values result in the same patterns, with muted colors. This parameter
can be animated.
Shifts the colors of
the effect toward one end of the color range or the other. At a
setting of 50, Bias has no effect. Above 50, the colors are brighter,
and below 50, they are darker and softer. This parameter can be animated.
Controls the contrast between
the light and dark areas of the fractal patterns. High values produce
a high contrast and more well-defined fractal patterns. Low values
result in less defined, subtler effects. This parameter can be animated.
- Radial Density
Controls the density
of the inferno effect in a radial fashion from the center of the
effect to the edge. Wherever there is white in the gradient, you
only see inferno noise. Where the gradient is black, you can see the
underlying flare. If you set the right side of the gradient to black
and the left side to white, and apply the Inferno to the Glow effect
of a flare, the inferno effect appears toward the outer edges of
the glow, while the center of the glow is still visible.