The main file-handling commands are on the . Buttons for some of the most important appear on the , as well. These commands are for creating, opening, and saving scenes; importing and exporting other 3D file formats; exiting 3ds Max Design; and other operations.
New clears the contents of the current scene without changing system settings (viewport configuration, snap settings, Material Editor, background image, and so on). The New command also gives you the option, when you use it while a populated scene is active, to reuse objects from the current scene in the new one.
Reset clears all data and resets 3ds Max Design settings (viewport configuration, snap settings, Material Editor, background image, and so on). Resetting restores the startup defaults, saved in the file maxstart.max, and removes any customization you might have done during the current session.
The Open From Vault commands let you open a MAX file directly from Autodesk Vault, the data-management provider included with 3ds Max Design. This allows for secure control and versioning of assets used in the digital-content creation process without the need to use the Vault client. Choose the version of Vault that you used to store the scene.
You can use two kinds of externally referenced files (XRefs): and . Using these external references allows for a team approach to animation, where the modeling, materials, transform controllers, and animation can be handled in separate files by different artists. It can also make large files much easier to deal with through the use of proxy objects.
The File Link Manager utility allows you to work in either another design software's environment (such as AutoCAD) or in 3ds Max Design while maintaining a single design database. If you use AutoCAD drawings, this feature works with drawings from AutoCAD Release 12 through AutoCAD 2011, including the AutoCAD Mechanical/Architecture and Revit applications. File Link also supports FBX files from Revit 2009, Revit 2010, and Revit 2011.
Replace lets you substitute the geometry of one or more objects in a scene by merging objects with duplicate names. Use Replace when you want to work with less complex geometry to set up your scene and animation, and then replace it with more detailed geometry before rendering.
The Asset Tracking feature provides direct access within 3ds Max Design to asset tracking systems (ATS), also known as providers. You use asset tracking systems to share files such as scene files and bitmaps used in materials with other members of your development team.
File Properties allows you to enter information about a scene that can later be read by Windows NT 4.0 or later and Windows 98 or later, using a program such as Windows Explorer to view the properties of the scene file.
One of these dialogs appears when you attempt to open or render a scene with or photometric files (, , ) whose path is no longer current. This can happen if the bitmaps have been moved or deleted, or if the scene has been placed on a system with a different drive mapping than the system on which it was created.