An important consideration in how many materials render is how they are “mapped” to the surfaces of the objects they are assigned to. This is especially important for materials that use to define the diffuse color of a material, or the bump and cutout special effects.
As an example, you might have scanned a picture of wood grain for use in a material, but when the material is applied to an object, how large should the image of the wood grain be? Which way do you want the grain to run, and how do you want the grain to wrap around the corners of a three-dimensional object?
How two-dimensional maps are applied to three-dimensional surfaces is represented by , which are stored as . In cases where mapping coordinates are likely to be important to the rendered appearance of an object, AutoCAD Architecture (formerly Architectural Desktop) assigns UVW coordinates to object components. 3ds Max Design translates these coordinates and stores them in the object mesh that is displayed and rendered in the 3ds Max Design scene. You can adjust these coordinates in 3ds Max Design using the , or you can redefine them all at once using the .