reactor modifier (Cloth/Soft
Body/Rope) Constraints rollout
The Fix Vertices constraint
lets you fix vertices in a deformable body to their current positions
in world space.
A row of vertices fixes
the curtain to the wall.
To fix points in a deformable body in
- On the Modify
panel, click Vertex in the deformable body modifier's sub-object
This lets you select
individual vertices in the deformable body.
- On the Constraints rollout, click Fix
A new Constrain To World
constraint appears in the constraints list.
- Ensure the constraint is highlighted
in the constraints list.
the vertices to constrain.
These vertices remain
fixed in place during the simulation, while the rest of the mesh
is subject to physical forces and deformation as usual.
- When you are finished choosing vertices,
it's advisable to exit the Vertex sub-object level. This prevents
you accidentally deselecting some of the constrained vertices before
- To change the set of fixed vertices,
select the object, access the modifier's Vertex sub-object level,
highlight its Constrain To World constraint in the list, and then
select a different set of vertices.