The Object Properties dialog, available from the Edit and right-click menus, lets you view and edit parameters for how selected objects behave in viewports and renderings. Note that you cannot necessarily edit all properties; parameters that apply to renderable geometry are unavailable for non-renderable objects. However, parameters that apply to any object, such as Hide/Unhide, Freeze/Unfreeze, Trajectory, and so on, remain available for these non-renderable objects.
With the Object Properties dialog you can specify settings per object or . Object settings affect only the object or objects selected. When an object is set to By Layer, it inherits its properties from the layer settings, which you set with the .
Use the Parameter Editor to assign custom attributes to objects, modifiers, materials, and animation tracks. A custom attribute is an additional, abstract parameter; abstract in the sense that it does not directly extend the functionality of the object by default. It affects an object only after , , or are set up to connect the custom attribute to another parameter in the scene. You can also use custom attributes to store job-specific notes and data.
Parameter Collector lets you sort and present animatable parameters so that you can access and key selected parameter sets with a click or two. It takes the form of a resizable dialog that regenerates dynamically as parameters change. The dialog supports drag-and-drop rollout reordering. Collections are saved with their scenes and can be merged into other scenes.