The SDeflector space
warp serves as a spherical deflector of particles.
icon (with particle system on the left)
To create an SDeflector:
- On the Create
panel, click (Space
Warps). Choose Deflectors from the list, then on the Object Type rollout,
- Drag in a viewport to create the spherical
bounce off the perimeter of the spherical icon, the size of the
icon affects particle deflection.
- Apply the deflector to the particle system
using the appropriate method:
- Position the SDeflector icon to interrupt
the particle stream.
- Adjust the SDeflector parameters as necessary.
Particle Bounce group
These settings determine
how the deflector affects the bound particles.
Determines the speed with
which particles bounce off the deflector. At 1.0, the particles
bounce at the same speed as they approach. At 0, they don't deflect
The amount by which each
particle can vary from the Bounce setting.
The amount of variation from
the perfect angle of reflection (found when Chaos is set to 0.0).
100% induces a variation in reflection angle of up to 90 degrees
The amount by which particles
are slowed as they move along the deflector surface. A value of
0% means they're not slowed at all. A value of 50% means they're slowed
to half their original speed. A value of 100% means they stop moving
when they strike the surface. Default=0%. Range=0% to 100%.
TipTo have particles
slide along a deflector surface, set Bounce to 0. Also, unless influenced
by a force such as Wind or Gravity, particles meant to slide should
strike the surface at an angle other than 90 degrees.
- Inherit Vel
(Velocity Inheritance) When
the value is greater than 0, the motion of the deflector affects
particles as well as the other settings. For example, to animate
the SDeflector passing through a passive array of particles, turn up
this value to affect the particles.
Display Icon group
This option affects the
display of the icon.
Specifies the diameter
of the SDeflector icon. This setting also alters the effect of the
deflection, because particles bounce off the perimeter of the icon.
The scale of the icon also affects the particles.