warps duplicate the effects of standard object modifiers. Like other
space warps, they must be bound to objects, and they work in world
space. They are useful when you want to apply effects such as Twist
or Bend to a widely scattered group of objects.
You create modifier-based
space warps the same way that you create other space warps. Modifier-based
space warps are listed on the Create panel as a separate category
under Space Warps.
All the modifier-based
space warps use a box-shaped (nonrenderable) object. When you create
one, you use the mouse in the viewport as you do when creating a
Unlike their modifier
versions, these space warps do not have sub-object levels.
Gizmo Size group
Let you adjust the warp object's
When is set to 0, there
is no decay, and the space warp affects its bound object regardless
of its distance from the object. When you increase the decay, the
effect on the bound object falls off exponentially. See the topics
on the individual modifiers for more information.