There are a few different
options for applying a material to a particle system.
The material that appears
on the particles comes from one of three places:
- The particle system itself
- The material assigned to the distribution
object (PArray only)
- The material assigned to the instanced objects
Particles with various
materials assigned to them
You make this choice
in the Material Mapping and Source group near the bottom of the
Particle Type rollout. Choose Icon to use the material assigned
to the particle system, choose Picked Emitter to use the material assigned
to the distribution object, or choose Instanced Geometry to use
the material assigned to the instanced objects. Note that this third
option is available only when Instanced Geometry is the current
particle type (selected in the Particle Types group at the top of
the Particle Type rollout).
NoteSuperSpray and Blizzard
don't have distribution objects. PCloud has a distribution object
but you can't get the material from it. In these cases, a radio
button lets you use the material from the instanced geometry. Only
PArray lets you get the material from the distribution object.
object, like any other object, can carry only a single material
at any time. Thus, if you choose either Picked Emitter or Instanced
Geometry, an instance of the chosen material is actually copied
to the particle system, overwriting the material assigned to the
emitter. If you want to restore the emitter material, choose Icon, and
then reassign the material from the Material Editor or the Browser.
No matter what choice
you make, if the material used is not mapped, then all particles
take on the surface properties of the material, regardless of which
object is used as the source of the material.