These options let you
store preset values that can be used in other, related particle
systems. For example, after setting parameters for a PArray and
saving it under a specific name, you can then select another PArray
system, and load the preset values into the new system.
- Preset Name
An editable field in which
you can define a name for your settings. Click the Save button to
save the preset name.
- Saved Presets
Contains all the saved preset
names. A number of presets are included with 3ds Max Design; to see
what they do, create a particle system, load a preset, and play back
the animation. Some of the presets, such as Particle Array's Shimmer
Trail, are most effective with moving particle systems.
Loads the preset currently
highlighted in the Saved Presets list. Alternatively, double-click
the preset name in the list to load it.
Saves the current name in
the Preset Name field and places it in the Saved Presets window.
Deletes the selected
items in the Save Presets window.
values subsequent to frame 0 are not stored.