You can freeze any selection
of objects in your scene. By default, frozen objects, whether wireframe
or rendered, turn a dark gray. They remain visible, but can’t be
selected, and therefore can’t be directly transformed or modified.
Freezing lets you protect objects from accidental editing and speeds
Above: No layers frozen
Below: Trash can and
streetlight are frozen, and displayed in gray
You can choose to have
frozen objects retain their usual color or texture in viewports.
Use the Object Properties dialog General panel Display Properties
Show Frozen In Gray toggle.
Frozen objects are similar
to hidden objects. Linked, instanced, and referenced objects behave
when frozen just as they would if unfrozen. Frozen lights and cameras
and any associated viewports continue to work as they normally do.
For more information,
You can freeze one or
more selected objects. This is the usual method to put objects "on
You can also freeze all
objects that are not selected. This method lets you keep only the
selected object active, useful in a cluttered scene, for example,
where you want to be sure no other objects are affected.
Objects on a frozen
layer cannot be unfrozen. If you try to unfreeze an object on a
frozen layer (with Unfreeze All or Unfreeze By Name), you are prompted
to unfreeze the object's layer.
To access Freeze options, select one
or more objects and then do one of the following:
- Open a
scene explorer and
use the check boxes in the Frozen column to freeze and unfreeze objects.
the Display panel and then expand the Freeze rollout.
- Choose Tools menu Display Floater. This modeless dialog has
the same options as the Freeze rollout. It also contains Hide options.
- Access the
dialog from either the right-click (quad)
menu or the Edit menu. Turn on Hide and/or Freeze.
- In the Layer Manager, click in the Freeze
column to freeze/unfreeze each layer in the list.
- Right-click in the active viewport and
choose a Freeze or Unfreeze command from the quad menu Display quadrant.