A spotlight casts a
focused beam of light like a flashlight, a follow spot in a theater,
or a headlight. A target spotlight uses a target object to aim the camera.
Top: Top view of a
view of the same light
When you add a target
spotlight, 3ds Max Design automatically assigns a
to it, with the light's
target object assigned as the Look At target. You can use the controller
settings on the Motion panel to assign any other object in the scene
as the Look At target.
To create a target spotlight:
- On the Create panel, click (Lights).
- Choose Standard from the drop-down list.
- On the Object Type rollout, click Target
- Drag in a viewport. The initial point
of the drag is the location of the spotlight, and the point where
you release the mouse is the location of the target.
The light is now part of the scene.
- Set the creation parameters.
To adjust a target spotlight:
- Select the light.
- On the main toolbar, turn on (Select And Move), or right-click
the light and from the quad menu, choose Move. Move the light to
adjust its aim.
Because the spotlight
is always aimed at its target, you can't rotate it about its local
X or Y axis. However, you can select and move the target object as
well as the light itself. When you move either the light or the
target, the light's orientation changes so it always points at the
NoteThe target’s distance from the light does
not affect the attenuation or brightness of the light.
To select the target:
The target, displayed
as a small square, is often in the same area as objects that you
want to illuminate. It can be difficult to select it by clicking.
- Select the spotlight itself.
- Right-click the light, and from the Tools
1 (upper-left) quadrant of the quad menu, choose Select Target.
Clicking the line that connects the light and
its target selects both objects. However, region selection doesn't
recognize the link line.
Another way to adjust a spotlight is to use
To change a viewport to a Light view:
- Click or right-click the POV viewport
3ds Max Design opens the
View viewport label menu..
- Choose Lights.
The Lights submenu shows the name of each spotlight
or directional light in the scene.
- Choose the name of the light you want.
The viewport now shows the light's point of
view. You can use the
Light viewport to
adjust the light.
The default keyboard shortcut for switching
to a Light viewport is $.
When you rename a target
spotlight, the target is automatically renamed to match. For example,
renaming Light01 to Klieg causes Light01.Target to become Klieg.Target.
The target's name must have the extension .Target. Renaming
the target object does not rename the light object.