change an object’s position, orientation, or scale, click one of
the three transform buttons on the main toolbar or choose a transform from
a shortcut menu. Apply the transform to a selected object using
the mouse, the status bar Coordinate Display fields, a type-in dialog,
or any combination of the above.
The column can be moved,
rotated, and scaled.
Scaling and Dimensions
If you scale an object
and later check its base parameters in the Modify panel, you see
the dimensions of the object before it was scaled. The base object
exists independently of the scaled object that is visible in your scene.
You can use the
utility to measure the current dimensions of
an object that has been scaled or changed by a modifier.
- Using Transforms
A transform is an adjustment
of an object’s position, orientation, or scale, relative to the
3D world (or world space) in which you’re working.
- Transform Commands
The basic transform
commands are the most straightforward way to change an object's
position, rotation, or scale. These commands appear on the default
They are also available from the default
- Transform Coordinates and Coordinate
Controls for setting
the coordinate system and the active center for transforms to use
are on the default
- Transform Tools
The transform tools
can transform objects according to certain conditions. Some of them,
such as Array, can also create copies of objects.