Select and Rotate
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Main toolbar (Select and Rotate)

Right-click an object. quad menu Transform quadrant Rotate

Edit menu Select and Rotate

Use the Select and Rotate button or the Rotate command on the Edit or quad menu to select and rotate objects.

To rotate a single object, you don't need to select it first. When this button is active, clicking an object selects it and dragging the mouse rotates it.

When you are rotating an object about a single axis (as is usually the case), don't rotate the mouse, expecting the object to follow the mouse movement. Just move the mouse straight up and straight down. Up rotates the object one way, down rotates it the opposite way.

The center of rotation is determined by the Transform Center setting.

To restrict rotation about the X, Y, or Z axis, or to any two axes, click the appropriate button on the Axis Constraints toolbar, use the Transform gizmo, or right-click the object, and select the constraint from the Transform submenu.

Rotating an object

Watch a movie about Select and Rotate.

See Also


This procedure illustrates the intuitive usage of the default Euler XYZ rotation controller.

To animate object rotation interactively:

  1. Create an object.
  2. Drag the time slider to a frame other than 0.

  3. Turn on (Auto Key).
  4. Turn on (Select And Rotate).
  5. Rotate the object on any axis by any amount.
  6. Drag the time slider to a later frame.
  7. Rotate the object on the same axis.
  8. Play the animation.

    The rotation plays back exactly as you recorded it.

    NoteIf you plan to rotate an object by more than 180 degrees, use the TCB rotation controller instead of Euler XYZ.