Use the Select and Rotate
button or the Rotate command on the Edit or quad menu to select
and rotate objects.
To rotate a single object,
you don't need to select it first. When this button is active, clicking
an object selects it and dragging the mouse rotates it.
When you are rotating
an object about a single axis (as is usually the case), don't rotate
the mouse, expecting the object to follow the mouse movement. Just
move the mouse straight up and straight down. Up rotates the object
one way, down rotates it the opposite way.
The center of rotation
is determined by the
To restrict rotation
about the X, Y, or Z axis, or to any two axes, click
the appropriate button on the
Constraints toolbar, use the
or right-click the object, and select the constraint from the Transform
Rotating an object
Watch a movie about Select
This procedure illustrates
the intuitive usage of the default
XYZ rotation controller.
To animate object rotation interactively:
- Create an object.
- Drag the
time slider to
a frame other than 0.
- Turn on
- Turn on (Select
- Rotate the object on any axis by any
- Drag the time slider to a later frame.
the object on the same axis.
- Play the animation.
The rotation plays back
exactly as you recorded it.
If you plan
to rotate an object by more than 180 degrees, use the
instead of Euler XYZ.