Status bar (Adaptive Degradation)
Views menu Adaptive Degradation
Keyboard O (the letter O)
can improve viewport performance when you transform geometry, change
the view, or play back an animation. It does so by decreasing the
visual fidelity of certain objects temporarily; for example, by
drawing larger objects or those closer to the camera as bounding
boxes instead of wireframes.
Without adaptive degradation,
the geometry is displayed as usual, even if that slows down viewport
display and animation playback. Animation playback might drop frames
if the graphics card cannot display the animation in real time.
Turn on adaptive degradation
if you have large models you need to navigate around and if you
are finding performance sluggish.
The Adaptive Degradation
button on the status bar has three states:
- Off: No degradation
- On: Degradation
can occur under the specified conditions. This is the default setting.
- Active: Degradation
is being applied currently.
You can change the display
options and set other adaptive degradation parameters, on the Viewport
Configuration dialog (Customize menu Viewport Configuration
Degradation panel). Also, you can toggle
adaptive degradation for individual objects with the Object Properties
Never Degrade setting.
To toggle adaptive degradation, do one
of the following:
- Choose Views menu Adaptive Degradation.
- Press O (the
To change the level of adaptive degradation
in the viewports:
- Click or right-click the General viewport
label (“[ + ]”). On the
viewport label menu, choose Configure.
3ds Max Design opens the
Viewport Configuration dialog.
You can also open
this dialog by choosing Main menu
- On the Viewport Configuration dialog,
open the Adaptive Degradation panel and adjust the settings.