Use these settings for
bridging pairs of edges in Interactive Manipulation mode.
which way the bridge polygons should face. If you bridge two edges
so that the bridge goes through the object, the bridge polygons
face inward. But if you create a bridge that goes through empty
space, such as when connecting edges between two elements, the polygons
face outward, in general. To make the bridge polygons face differently,
use the Flip function.
NoteBridging edges of
two elements makes them contiguous, combining them into a single
For details on using
the caddy controls, see
Editable Poly Settings.
Specifies the number
of polygons along the length of the bridge connection. This setting
also applies to manually bridged edges.
Specifies the maximum angle
between columns across which smoothing can occur. A column is a
string of polygons extending along the length of the bridge.
- Bridge Adjacent
Specifies the minimum angle
between adjacent edges across which bridging can occur. Edges less
than this angle will not be bridged, and instead will be skipped.
Top Left: Edge selections
Top Right: Segments=2,
Bottom Left: Bridge Adjacent=83.0
Bottom Right: Bridge Adjacent=126.5
NoteThe preceding illustration
shows, among other things, how setting Bridge Adjacent too high
can cause overlapping polygons (left side of the two bottom images),
which is undesirable.
- Reverse Triangulation
When bridging two edge selections,
each of which contains different numbers of edges, you can use either
of two methods of triangulating the bridge polygons. This toggle
lets you switch between the two methods.
Left: Reverse Triangulation on
Right: Reverse Triangulation off
- Use Edge Selection / Bridge Specific Edges
Choose whether to bridge
edges that you choose with the caddy controls, or use an existing
selection. The options are:
- Use Edge SelectionIf
one or more qualifying selection pairs exist, choosing this option
connects them immediately. If not, you can select pairs of edges
in a viewport to connect them.
If you make more than
two qualifying selections, Bridge connects them in increasing order
of ID. For example, if you select edges 12, 35, and 89, Bridge connects
the first two. But if you then deselect edge 35, Bridge connects
edges 12 and 89.
- Bridge Specific EdgesIn
this mode, use the Pick buttons (see following) to designate edges
- Pick Edge 1 / Pick Edge 2
Click each Pick button
in turn, and then click a border edge in a viewport. Available only
in Bridge Specific Edges mode.
After clicking an edge,
the Pick button shows its ID number. You can change the selection
at any time by clicking a Pick button and picking a different sub-object.
Applies the settings
to the current selection and closes the caddy.
- Apply and Continue
Applies the settings
to the current selection, retaining them for the preview if you
then change the selection.
Closes the caddy without applying
the settings to the current selection. Does not reverse previous
uses of Apply.