Tessellate (Polymesh)
 
 
 
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Select an Edit Poly or editable poly object. Modify panel Polygon sub-object level Edit Geometry rollout Tessellate (Settings)

Select an Edit Poly or editable poly object. Modeling ribbon Graphite Modeling Tools tab Polygon Modeling panel (Polygon) sub-object level Subdivision panel Shift+click (Tessellate) or choose Tessellate Settings from the drop-down list.

Use this caddy to specify how Tessellate subdivides polygons.

Interface

For details on using the caddy controls, see Editable Poly Settings.

[Tessellation method]

Choose the tessellation method from the drop-down list:

  • EdgeInserts vertices in the middle of each edge and draws lines connecting those vertices. The number of polygons created equals the number of sides of the original polygon.
  • FaceAdds a vertex to the center of each polygon and draws connecting lines from that vertex to the original vertices. The number of polygons created equals the number of sides of the original polygon.

Tension

Lets you increase or decrease the Edge tension value. Available only when the Edge tessellation method (see preceding) is active.

A negative value pulls vertices inward from their plane, resulting in a concave effect. A positive value pulls vertices outward from their plane, resulting in a rounding effect.

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OK

Applies the settings to the current selection and closes the caddy.

Apply and Continue

Applies the settings to the current selection, retaining them for the preview if you then change the selection.

Cancel

Closes the caddy without applying the settings to the current selection. Does not reverse previous uses of Apply.