Convert Surface Dialog (NURBS)
 
 
 
Bottom of the Page

Modify panel Select a NURBS surface sub-object. Surface Common rollout Convert Surface button

This dialog provides a general way to convert one kind of a surface to another or to adjust a surface's parameters.

Interface

Loft tab

If the surface isn't already a loft, this tab converts it to the kind of loft you indicate.

The controls are comparable to those in the Make Loft dialog.

From U Iso Lines

Uses curves along the surface's U dimension to construct a U loft.

From V Iso Lines

Uses curves along the surface's V dimension to construct a U loft. If the surface was already a U loft, set this to change the lofting dimension.

From U and V Iso Lines

Uses curves from both the U and V dimensions to construct a UV loft.

U Curves

Sets the number of curves in U.

V Curves

Sets the number of curves in V.

Use Point Curves

When on, constructs the loft from point curves instead of the default CV curves. Default=off.

Extra Points per Segment

This control is available only for UV lofts (From U and V Iso Lines). Lets you increase the number of points in each segment.

Fuse Points

This control is available only for UV lofts (From U and V Iso Lines). When on, fuses points at curve intersections to ensure that the U and V curves continue to intersect when you edit the surface, and that the surface remains coincident with its parent curves. UV lofts constructed from intersecting curves behave more predictably. Default=on.

Fit Point tab

If the surface isn't already a point surface, this tab converts it to a point surface.

In U

Sets the number of point rows (in the surface's U axis).

In V

Sets the number of point columns (in the surface's V axis).

Tolerance

When chosen, 3ds Max Design calculates the number of points. This option rebuilds the surface according to accuracy. The lower the Tolerance value, the more accurate the rebuild. Increasing Tolerance enables the surface to be rebuilt using fewer points.

CV Surface tab

If the surface isn't already a CV surface, this tab converts it to a CV surface.

This tab is the default.

Number

When chosen, the spinners set the number of CVs in the CV surface.

In U

Sets the number of CV rows (in the surface's U axis).

In V

Sets the number of CV columns (in the surface’s V axis).

Tolerance

When chosen, 3ds Max Design calculates the number of CVs. This option rebuilds the surface according to accuracy. The lower the Tolerance value, the more accurate the rebuild. Increasing Tolerance enables the surface to be rebuilt using fewer CVs.

Reparameterization group

These controls let you reparameterize the CV surface and turn on automatic reparameterization.

Chord Length

Chooses the chord-length algorithm for reparameterization.

Chord-length reparameterization spaces knots (in parameter space) based on the square root of the length of each segment.

Chord-length reparameterization is usually the best choice.

Uniform

Spaces the knots uniformly.

A uniform knot vector has the advantage that the surface changes only locally when you edit it. With chord-length parameterization, moving any CV can potentially change the entire surface.

Maintain Parameterization

When on, the surface is automatically reparameterized as you edit it, using the currently active method of reparameterization. When off, no reparameterization happens unless you use a dialog to specifically request it. Default=on.

Preview

When on, viewports display a preview of the conversion. Turning off this toggle can speed up conversion, especially to lofts.

Delete Original Curves

This is available only if the surface was already a U loft or UV loft. When on, Convert Surface deletes the original loft curves when you click OK. When off, the original curves remain where they are. Default=off.