This section provides
an introduction to techniques for creating and modeling objects.
Create panel contains
controls for creating new objects, the first step in building a
scene. Despite the variety of object types, the creation process
is consistent for most objects.
Modify panel provides
controls to complete the modeling process. You can rework any object,
from its creation parameters to its internal geometry. Both object-space
and world-space modifiers let you apply a wide range of effects
to objects in your scene. The modifier stack allows editing of the
In 3ds Max Design, you model
into more complex ones by:
- Applying modifiers
- Directly manipulating sub-object geometry
Varying the Parameters
Unlike physical objects,
with a fixed shape and size, you can change the creation parameters
of objects and shapes to dramatically alter topology. Here are some
examples of changes you can make:
- Turn a cone into a four-sided pyramid
by reducing the number of sides and turning the Smooth option off.
- Slice any circular object as if it were
- Animate almost all creation parameters,
and interactively change their settings during animation playback.
- Render splines directly at any assigned
- Break, detach, and divide wall segments.
- Change the number of risers without affecting
the overall rise of the stairs.
Collapsing Primitives to
You can collapse a geometric
primitive or shape to one of a variety of base geometric types once
you no longer need access to its creation parameters. For example,
you can convert any standard primitive to an
and you can convert a spline shape to an editable mesh,
or NURBS object. The easiest way to collapse an object is to select
it, right-click it, and choose a "Convert to" option from the quad
menu Transform quadrant.
This lets you use explicit editing methods with the object, such
as transforming vertices. You can also use the Modify panel to collapse
Most Geometry objects
have an option for generating mapping coordinates. Objects need
these mapping coordinates if you plan to apply a mapped material
to them. Mapped materials include a wide range of rendered effects,
from 2D bitmaps to reflections and refractions. See
Maps to Enhance a Material. If mapping
coordinates have already been applied to an object, the check box
for this feature is turned on.
- Using the Create Panel
The Create panel provides
the controls for creating objects and adjusting their parameters.
- Identifying the Basic Building Blocks
On the Create panel,
the categories for Geometry and Shapes supply the "building blocks"
to combine and modify into more sophisticated objects. These
are ready to use. By adjusting values and turning some buttons on
or off, you can create dozens of "new" building blocks from the ones
- Creating an Object
With some variations,
the steps shown in the following images apply to creating any type
of object on the Create panel. For specific examples, see the Procedures
section in any object's topic.
- Assigning Colors to Objects
3ds Max Design is a
When you pick a color in 3ds Max Design, you are specifying 24 bits
of color data, which provide a range of over 16 million colors.
- Adjusting Normals and Smoothing
In general, you adjust
normals and smoothing to prepare objects for rendering. A
a unit vector that defines which way a face or vertex is pointing. Smoothing
groups define whether a surface is rendered with sharp
edges or smooth surfaces.