Box produces one of
the simplest of the primitives. Cube is the only variation of Box.
However, you can vary the scale and proportion to make many different
kinds of rectangular objects, from large, flat panels and slabs
to tall columns and small blocks.
Examples of boxes
Watch a movie about the Box
To create a box:
- On the Object Type rollout, click Box.
- In any viewport, drag to define a rectangular
base, then release to set length and width.
- Move the mouse up or down to define the
- Click to set the finished height and
create the box.
To create a box with a square base:
- Hold down Ctrl as
you drag the base of the box. This keeps length and width the same.
Holding the Ctrl key has
no effect on height.
To create a cube:
- On the Creation Method rollout, choose
- In any viewport, drag to define the size
of the cube.
- As you drag, a cube emerges with the
pivot point at the center of its base.
- Release to set the dimensions of all sides.
Creation Method rollout
Forces length, width,
and height to be equal. Creating a cube is a one-step operation.
Starting at the center of the cube, drag in a viewport to set all
three dimensions simultaneously. You can change a cube's individual
dimensions in the Parameters rollout.
Creates a standard box primitive
from one corner to the diagonally opposite corner, with different
settings for length, width, and height.
The defaults produce
a box with one segment on each side.
- Length, Width, Height
Sets the length, width, and
height of the Box object. These fields also act as readouts while
you drag the sides of the box. Default=0,0,0.
- Length, Width, Height Segments
Sets the number of divisions
along each axis of the object. Can be set before or after creation.
By default, each side of the box is a single segment. When you reset these
values, the new values become the default during a session. Default=1,1,1.
Increase the Segments
settings to give objects extra resolution for being affected by modifiers.
For example, if you're going to
box on the Z axis, you might want to set its Height Segments parameter
to 4 or more.
- Generate Mapping Coords
Generates coordinates for
applying mapped materials to the box. Default=on.
- Real-World Map Size
Controls the scaling method
used for texture mapped materials that are applied to the object.
The scaling values are controlled by the Use Real-World Scale settings found
in the applied material's
Coordinates rollout. Default=off.