are a collection of complex primitives for 3ds Max Design. The topics
that follow describe each type of extended primitive and its creation
A collection of extended
These primitives are
available from the Object Type rollout on the Create panel and from
menu Extended Primitives.
All primitives offer
AutoGrid. They all have name and color controls, and allow you to
enter initial values from the keyboard. See these topics:
Object Name and Wireframe Color
Creating Primitives from the Keyboard (not
applicable to Hedra, RingWave, or Hose)
The remaining rollouts
are covered in the topic for each primitive.
- Hedra Extended Primitive
Use Hedra to produce
objects from several families of polyhedra.
- Torus Knot Extended Primitive
Use Torus Knot to create
a complex or knotted torus by drawing 2D curves in the normal planes
around a 3D curve. The 3D curve (called the Base Curve) can be either
a circle or a torus knot.
- ChamferBox Extended Primitive
Use ChamferBox to create
a box with beveled or rounded edges.
- ChamferCyl Extended Primitive
Use ChamferCyl to create
a cylinder with beveled or rounded cap edges.
- OilTank Extended Primitive
Use OilTank to create
a cylinder with convex caps.
- Capsule Extended Primitive
Use Capsule to create
a cylinder with hemispherical caps.
- Spindle Extended Primitive
Use the Spindle primitive
to create a cylinder with conical caps.
- L-Ext Extended Primitive
Use L-Ext to create
an extruded L-shaped object.
- Gengon Extended Primitive
Use Gengon to create
an extruded, regular-sided polygon with optionally filleted side
- C-Ext Extended Primitive
Use C-Ext to create
an extruded C-shaped object.
- RingWave Extended Primitive
Use the RingWave object
to create a ring, optionally with irregular inner and outer edges
whose shapes can be animated. You can also animate the growth of
the ringwave object, and you can use keyframing to animate all numeric
settings. Use RingWave for various types of special-effects animation,
for example, to depict the shock wave emanating from the explosion
of a star or planet.
- Prism Extended Primitive
Use Prism to create
a three-sided prism with independently segmented sides.
- Hose Extended Primitive
The Hose object is a
flexible object that you can connect between two objects, whereupon
it reacts to their movement. It's similar to
but does not have dynamics properties. You can specify the overall
diameter and length of the hose, the number of turns, and the diameter
and shape of its "wire."