Standard snaps give
you control in creating, moving, rotating, and scaling objects.
You access the 3ds Max Design snap features from buttons on the main
Snapping to: endpoints,
You make most snap settings
on Grid And Snap Settings, a modeless dialog with four panels. You
can move this dialog to any convenient location on your screen and
turn options on and off as you work. Panels are reset to defaults
for each new session.
You can also make commonly
used snap settings on the
toolbar. In addition, a
quad menu gives you quick access to some
Snap settings are stored
rather than in the MAX file. This means that the state of the snap
settings persists from session to session without your having to
modify the maxstart.max file.
Grid And Snap Settings
Dialog and Snaps Toolbar
The most commonly used
grid and object snaps appear on the
and Snap Settings dialog. This is the
general sequence for using these snaps:
- Turn on snapping by clicking (Snaps Toggle)
on the main toolbar, and then right-click this button to display the
Grid And Snap Settings dialog.
Two sets of snap types are available: Standard
(the default) and NURBS. Both are discussed in
You can also make commonly used snap settings
- Turn on OSNAPS on the status bar, then
right-click this button to display the Grid and Snap Settings dialog.
- By default, only the Grid Points snap
type is active. Turn on other snap types to activate them. When
you create or move objects, these snaps are now in effect anywhere
in 3D space, and unaffected by the current transform coordinate
As you move the cursor,
each snap type is marked by a distinctive icon shown on the Snap
panel. The current icon indicates the type and position of the next
Grid points and grid
lines are secondary to the other snap types. For example, if both
Grid Point and Vertex are active, 3ds Max Design snaps to a vertex in
preference to an equally close grid point.
- Turn snaps on and off as needed; the
easiest way is by pressing the S key.
For more information
on snaps, see
Snap, 2.5D Snap, 3D Snap and
Snap Override bypasses
currently selected snaps. You use a keyboard-mouse combination or
a keyboard shortcut to define a new snap for the next click. You
can override on the fly, one snap at a time.
For example, while creating
a spline between grid points, you might need to snap to a vertex
or midpoint of an object. This is the general procedure:
- As you use preset snaps to create or
move an object, hold down Shift and
right-click. This pops up a three-quadrant right-click menu, which
you can use to override the current snap setting(s).
NoteYou can begin the
creation or transformation process before accessing the override
menu. This typically means that you'll be holding down the left
button as you Shift+right-click.
- From the Snap Override quadrant, choose
the snap type you want to use. The cursor switches to this type.
- Make the snap. After the snap, currently
set snaps are back in effect.
In addition, the Snap
Override quadrant lets you reuse the last override you used (listed
by name), and gives you an option for None. None turns off snapping
entirely on the next click. The Snap quad menu also contains an
Options quadrant, with toggles for snapping within current transform constraints
(default=off) and snapping to frozen objects (default=off).
- Snap Commands
Snaps help you precisely
control the dimensions and placement of objects when you create
them or transform them. There is also a Spinner snap for controlling
the entry of values.
- Setting Snap Options
You can access a number
of snap features from the Options tab of the Grid And Snap Settings
dialog. Right-click any of the snap buttons on the main toolbar
to display the Grid And Snap Settings dialog or choose Tools menu Grids And Snaps Grid And Snap Settings,
then click the Options tab.
- Grid and Snap Settings
This command displays
the Grid and Snap Settings dialog. This modeless dialog establishes
settings and options for snaps, the
and user-defined grids.